Upon opening a project that contains a GDNative script with the linux headless version of Godot(3.2.1), the following error is generated:
ERROR: init_library: does not have a library for the current platform.
using the linux server export template:
ERROR: initlibrary: Condition "libpath.length() == 0" is true.
This line in nativescript.cpp regards getcurrentlibrary_path(), which returns empty.
I generated bindings from the headless version using --gdnative-generate-json-api api.json (which seems to be identical the full version anyway) and recompiled the script to no avail.
I need to run on a headless server. Is this a fundamental issue with headless where I have to write modules instead or is there a trick? Thanks in advance.