Hello everyone !
I make my first step in 3D game by making a pong with a little twist : player can rotate her paddle thank to left and rigth key, to give additional velocity when hitting the ball, and the ball can rotate a paddle by pushing the paddle on the impact point.
I was thinking of doing it by creating a rigid body for the paddles, and a kinematicBody for the ball. When the ball hits a paddle, in its code, I look to see if the object that collided is a rigidBody, and if so, I apply an impulse on the collision point with the normal racquet normal * the speed of the ball.
But the racket doesn't move.
I tried to move a rigidBody with a kinematic on another project (a platform game where a player can move a ball), and it works, the rigidBody move.
Do you have an idea?