How to generate bindings for c++ and c headers on custom build?

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:bust_in_silhouette: Asked By MegaGeneral

Hello. I have custom modules with godot.
The question: compatible the C headers and C++ bindings of official godot? (i think no)
The second question: How to get C headers? How to get C++ bindings?

There are several ways to do C++ in Godot. Do you want to use GDNative or a module integrated to the engine?

Zylann | 2020-03-16 22:40

Now i use both. The module for engine improvement, and gdnative in other parts, for camera movement as example. I.e. i just want to make c++ bindings with custom module which can be used in gdnative.

MegaGeneral | 2020-03-17 06:13

:bust_in_silhouette: Reply From: colobus734

I was really hoping this one would have an answer. I would love to be able to combine GDNative scripting with C++ modules.