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How would I go about drawing with fonts on top of an Image at runtime to be used as a texture map? Ideally if I could access System.Drawing I'd be set but that doesn't seem possible - or is it? Considering as a workaround to pregenerate a font map image and copy the active pixels of the character one by one - but would love to know if there is a less hackish solution.

in Engine by (21 points)

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