Hello! I was faced with the problem of rendering shadows in Godot and I had a question how exactly can I fix this?
https://imgur.com/JyLgPy8
However, while I was trying to change something, I came across one idea. Make the shadows by hand. Like this:
https://imgur.com/2eOUohF
But the following question arose: how to realize the rotation of this sprite from a light source so that the artificial shadow behaves realistically?
I tried to use Area2D, but this does not work correctly