Smoothing rotation with look_at_from_position?

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:bust_in_silhouette: Asked By Macryc

Hi All. In a point-and-click scenario my character node moves along a path on a navi mesh towards a clicked point (target_pos). I’m rotating the node towards that target with this line: look_at_from_position(global_transform.origin, target_pos, Vector3(0,1,0)). It works but is abrupt. Is there a way to smooth this rotation (like angular interpolation or something)??