Is there any message delay estimate available?

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:bust_in_silhouette: Asked By amazedevil

I’m looking for a ways to migrate to Godot from Unity and can’t find replacement for one usefull function

that showing how long ago message have been sent, it’s crucial for synchronizing object positions in real time multiplayer (I’ve tested it in Unity with and without this compensation, in my case this makes notable difference). Is there anything like this in Godot? Or maybe there is a way to handle it using other tools?

Thanks!

Do you plan to use the high-level multiplayer API or something more low-level?

Calinou | 2020-03-29 22:21