I get the OpenGL not implemented yet error when I try to compile

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:bust_in_silhouette: Asked By kimjiy9607

Hi,
I messed up something, so I am trying to compile godot.
It worked fine last time but this time when I tried to configure and compile it wont let me.
So,
I typed:
scons platform=osx --jobs=$(sysctl -n hw.logicalcpu)

and my terminal showed:
warning: Forcing vulkan rendering driver because OpenGL not implemented yet [-W#warnings]

What does this mean?
Does this mean I have to install OpenGL?
I am sorry. I am new to Godot and this might be a silly question.
But I have been struggling for few hours.

Thank you so much and have a great day!

Probably you checked out the master branch which is for Godot 4.0 now. Godot 4.0 seems to be Vulcan-only by now.

If you want OpenGL, you should look in the 3.2 branch, ideally the tag 3.2.1-stable.

wombatstampede | 2020-04-03 11:04