You need to use Authoritarian networking model (Server controls everything).
As the game is running on different devices , There will be no physics sync. To sync physics you need to consider only server's physics state.
For example
Your position on your device : 15,25
Your position on server : 20,25
In this case you need reset your position on your device with the one in server.
Now your position
Your position on your device : 20,25
Your position on server : 20,25
Now its synced
But there is a demerit to this method ,You will see your player getting teleported and jitters in movement and with high latency/ping it will get even worse.
To Fix jittery movements you need to implement Client-Side Prediction and Server Reconciliation
.
You can learn it here : site1 and site2
Feel free to ask more, Actually i did not see my mail that's why it took too long to respond.