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+1 vote

Is there a area_entered() signal for the KinematicBody2D like for an Area2D? How would I detect if a collision shape in a KinematicBody2D node has entered another body?

in Engine by (28 points)

2 Answers

+1 vote
Best answer

You don't need to add another area and collision.

A kinematic body only collides when you move it. When you do, you can then get collision information either with the returned value of move_and_collide() or by using get_slide_collision() if you're using move_and_slide().

For more information, read the kinematic body tutorial.

by (22,191 points)
selected by
0 votes

No, there probably isn't. I'm sorry. Still, you could just solve the problem. Create the following node tree: KinematicBody> Area> MeshInstance and CollisionShape. Well, I hope I could help you out. A nice week!

by (77 points)
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