Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | THE HELIX |
How can we add/ integrate Facebook audience network in Godot project?
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | THE HELIX |
How can we add/ integrate Facebook audience network in Godot project?
Reply From: | Zakaria Guenna |
You can use Facebook Audience network Plugin For Android
How stable is this Mr. Zakaria I’m a big fan of yours for doing this but I just wanna be safe
Deepak Jogi | 2020-06-19 21:00
Reply From: | DrMoriarty |
For Godot 3.2.3 you can use iOS/Android precompiled binary modules for ad mediation networks. Applovin-MAX and Tapdaq allows you to add Facebook audience network into their mediation stack.
All binary modules can be installed from NativeLib repository. NativeLib addon you can find at AssetLib.
More info at: GitHub - DrMoriarty/nativelib: NativeLib is a plugin management system for Godot engine.
GitHub - DrMoriarty/godot-tapdaq: Tapdaq plugin for Godot engine.
GitHub - DrMoriarty/godot-applovin-max: AppLovinMax plugin for godot engine.