How to Add Facebook ads in a project.

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:bust_in_silhouette: Asked By THE HELIX

How can we add/ integrate Facebook audience network in Godot project?

:bust_in_silhouette: Reply From: Zakaria Guenna

You can use Facebook Audience network Plugin For Android

How stable is this Mr. Zakaria I’m a big fan of yours for doing this but I just wanna be safe

Deepak Jogi | 2020-06-19 21:00

:bust_in_silhouette: Reply From: DrMoriarty

For Godot 3.2.3 you can use iOS/Android precompiled binary modules for ad mediation networks. Applovin-MAX and Tapdaq allows you to add Facebook audience network into their mediation stack.
All binary modules can be installed from NativeLib repository. NativeLib addon you can find at AssetLib.
More info at: GitHub - DrMoriarty/nativelib: NativeLib is a plugin management system for Godot engine.
GitHub - DrMoriarty/godot-tapdaq: Tapdaq plugin for Godot engine.
GitHub - DrMoriarty/godot-applovin-max: AppLovinMax plugin for godot engine.