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0 votes

Hi, I imported a simple physics rope from blender. physics seems to work fine but i wanted to set the bones with joint constraints. I got them to act like cone joints by script but things stopped making sense when I tried setting their swing and twist limits. As you can see from the readout bellow you can see each bone changing from their default value to zero just as I coded it but the end result seem to not agree. It works fine if I manually set each bone with the joint constraints but I don't think no one in their right mind wants to do that 100 times.
enter image description here

in Engine by (66 points)

1 Answer

+1 vote

still doesnt work

by (138 points)
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