Hello, I am new to Godot and I am making a game for my school project but I cannot get the score to update once I pick up a coin. but once the game ends it will then update how can I solve this?
I have checked multiple resources but none seem to work. Here is my code:
func _on_Area2D_body_entered(body):
if body.get_name() == "Floor":
queue_free()
PlayerVariable.Global_enemyScore += PlayerVariable.Global_enemyScore
var scoreCounter = print("The enemy's score is " +
str(PlayerVariable.Global_enemyScore))
if body.get_name() == "Player":
queue_free()
PlayerVariable.Global_playerScore += PlayerVariable.Global_playerScore
("The player's score is: " + str(PlayerVariable.Global_playerScore))
PlayerVariable.Global_totalScore = PlayerVariable.Global_playerScore
get_node("Score_number").set_text(str(PlayerVariable.Global_totalScore))
Also here is my node layout:
World
-Player
-Floor
-Score_number
-Enemy(Path2D)
--PathFollow2D
---Enemy
Can you help?