+1 vote

I've worked through the GDNative C++ example, and everything works, but the Godot editor seems to be keeping the DLL open after I stop running the demo (Windows x64). This means that I can't replace (i.e. recompile) the DLL without closing the editor. This is rather annoying, so I think I must be missing something, but I don't know if there's a setting somewhere or what.

It's the same as this issue but restarting hasn't fixed anything.

in Engine by (35 points)

1 Answer

0 votes
Best answer

Turns out there is a reloadable option for gdnlib resources that I did not have enabled. I must have missed the note about it in the tutorial.

by (35 points)

This doesn't work for me as I already have it enabled. Any other ideas? It used to work just fine and now it doesn't.

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