Hi, I was wondering if someone could help me to accomplish this, a custom resource with a variable number of subresource instances. For example (not my actual use case) a container resource LootTable that contains a variable number of LootElements (with their own properties [name, weight, path to actual item scene] also to be set in the editor) subresources to be edited on a per-instance basis from the inspector.
EDIT: best answer provided here (reddit)