0 votes

so since I have more and more animations created in animatedSprite node, if I want use an animation node state machine in animationTree that become a problem. because animation tree only use animationplayer. while I can't make my materials into animationPlayer since all frames are in one sprite sheet or is there a way to make a animation player from a whole sprite sheet, or Is there a way to convert animatedSprite for animation Tree use.

in Engine by (12 points)

i have the same problem, i already tried with an animationplayer
but it always changes the y level of the sprite

1 Answer

0 votes

I recommend you to switch from animatedSprite to Sprite, and use an AnimationPlayer to animate your sprite. You can see a setup here and how to use advance conditions here

by (1,002 points)
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