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0 votes

Just wondering how players in certain games can be knocked down or knocked back if the general practice is to use kinematic bodies for player sprites. Is there a built in way to handle such a trick in Godot, or do I have to create my own solution?

in Engine by (5,286 points)

1 Answer

+1 vote

KinematicBodies are not affected by other physic bodies, it'll just try to free itself from collision and stop.

If you need to apply forces to it, use a RigidBody node.

by (800 points)
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