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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
sockdataexpert |
To simulate a totally real click, is it enough to use the javascript .click() method?
Or do I have to dispatch the click event?
Or what can I do?
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Reply From: |
njamster |
Javascript isn’t among the languages officially supported by Godot. If your question is about faking a mouse click event in Godot, the (GDScript-)answer would be:
var fake_input = InputEventMouseButton.new()
fake_input.button_index = BUTTON_LEFT
fake_input.doubleclick = false
fake_input.pressed = true
get_tree().input_event(fake_input)