The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

Trying to implement ads in my game using Shin-NiL/Godot-Android-Admob-plugin, my Godot was not built from code . All the Android export template is working fine but I noticed that when I input org/godotengine/godot/GodotAdMob the given module the app crashes without even displaying the Godot logo, with this issue now I haven't been able to even tell if the plug-in works or how to fine tune it for my need. I need serious help fast

in Engine by (163 points)

Same problem here!

1 Answer

0 votes

Hi! Same problem here :| Have you found the solution? Thx

by (18 points)

No but I think it happens when the editor is not built from source

I solved it by using v3.2-stable.

Hi mine is 3.2 stable but still I am getting this problem. Plz help Idk what to do

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.