This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
+1 vote

I'm using a pixel 1 phone and whenever a mesh instance gets close to the camera I get really dark shading spots, no clue why. On PC it's entirely normal

On PC
Normal

On the pixel
Issue

in Engine by (13 points)

can u send me apk, ur game looks cool

Vertex shading is forced by default on mobile for performance reasons. Can you reproduce this on PC if you enable Force Vertex Shading in the Project Settings?

I'll give it a go,

Ok. So with force enable vertex shading for PC it still happens.
I played around with disabling all the quality restrictions (enable/disable) for the phone settings before posting too and it still had the artifacts.

Did you ever solve this? I am having the same issue on latest Godot 3.2.3 (Android, GLES 2). It seems to be related to WorldEnvironment with Sky. Whatever texture I use I get those artifacts. If I change the WorldEnvironment to be Color only, this doesn’t happen. @Calinou, any idea what’s going on? (This does not happens on PC or iOS)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.