This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

I wanna make a game like Minecraft where players can destroy, interact and place objects, but for the camera movement, I have enabled captured mouse mode, so how do I go about it?

in Engine by (47 points)

1 Answer

+1 vote
Best answer

If you set the mouse_mode to MOUSE_MODE_CAPTURED the mouse will be centered (but hidden) in the middle of your game window. If you want to show a cursor, all you have to do is spawning a Sprite or TextureRect in the middle of your game window.

by (10,634 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.