Hi All. I have a large 3d grid map in my level. I have a global function that captures translation of all cells of a specified type. I also have a grass clump node, which I spawn in all positions where I have a cell type: grass.
With bigger maps, this method takes forever to load all instances of grass clump (even though they are simple textured planes).
I want to try multimesh instancing instead. I want a grass clump mesh spawned in all positions where there is a cell of the type: grass. All translations where I want those multimesh instances to spawn are stored in an array.
I do not know how tu use multimesh's
set_instance_transform method to make that happen. Any tips appreciated!