Player snaps back after animation ends - Root motion animation with Blender

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:bust_in_silhouette: Asked By Nischit Prasad Nhuch

I’m new to both Blender and Godot. I’m trying to implement root motion with Mixamo animation.

I’m able to create a RootMotion bone which has all of the xyz transformation movements for an animation in blender.

Normal Bone animation

I export the animation as .fbx file and import it into godot. I created a node AnimationTree and assigned RootMotion bone to it. I’m using RootMotionView to view the motion.

Animation is playing perfectly, but the RootMotionView grid snaps back everytime the animation ends. In the game, the player moves with the animation, but everytime the animation ends, snap back to the animation start position.

I’m not sure what I’m missing - if its something I’m not doing in blender or godot.

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