Hello. I am doing a 2d light glowing animation. I use AnimationPlayer node for this task, by scaling the light texture from 0.5 to 1.0, and back to 0.5. (repeat loop)
However, I would like to make the light glowing more naturally by changing the scaling to a random value, instead of scaling in between a fix value of 0.5 and 1.0.
May I know if AnimationPlayer node is possible to allocate a random value in it's key frame after every loop of animation?