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1 Answer

0 votes

There are 2 possible solutions i would try:

  1. Set the floor to something other than a static body (kinematic or rigid body), and rotate that instead.

  2. Rotate the player and the camera instead of the floor and change the gravity direction of the ball accordingly

I haven't tried these solutions before, they're just some ideas I had to work around this

by (399 points)
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