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0 votes


I'm working on a mini networking project. My clients are able to connect to a godot "dedicated" server. However, when my client closed the game, the server doesn't know that.

I need to catch the "quit game" event and "notify" the server that the player must be disconnected from the server.

in Engine by (55 points)

1 Answer

0 votes

I'm pretty sure the 'peer_disconnected' signal is fired on the NetworkedMultiplayerENet class when a client quits, you should be able to listen to that and do the cleanup from that.

by (23 points)

Oh ok. I guess i should handle the signal and delete the client node on the server side.
I'm gonna try tomorow.

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