Hello, while using the engine for a 3D spaceship game, it happens sometime (i'm still not sure how to reproduce the issue, for now it seems random) that the game start stuttering (sometimes even freeze).
I notice that, when this happens, the GPU utilization is almost 0%, while it is normally around 10%.
While in this state, if I throttle up the spaceship (which cause more calculation both for new forces applied and orbital calculation) the GPU kicks in again (25% utilization) and the game fps goes up to 75 as usual.
This is very weird, i suppose somehow the engine fails at calling the GPU in, and the CPU has to compensate (failing).
Has this ever happened to you? Is there a way to directly control GPU/CPU usage?