This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

I'm uploading a .pck file using "loadresourcepack (" user: //file.pck ")" and it works when I run in the editor, but when I export the project to HTML5 and put it on my website it doesn't work anymore. I tried to point to the file link "loadresourcepack (" ")", but it didn't work either. Does anyone know how to tell me how to load the .pck in order to work on the website?

in Engine by (35 points)

The load_resource_pack() option expects a local filesystem path. Therefore, it's expected that an URL isn't going to work :)

I don't know if you can actually use this method in an HTML5 game yet.

So what's the use of loading resources in my game if I can't export/publish afterwards?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.