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+2 votes

gettree().geteditedsceneroot().getnode(pathto_node) seems not to work!

in Engine by (56 points)
Can you give some more information about your project? Do you want to create a custom node that adds a node to its parent? Just create the object `var foo = Node2D.new()` and then add it whereever you want it in the tree with `add_child()`. `get_node()` does not add a node it gets an existing node.
I want to make a plugin in editor that add a child node in the edited scene. I guess there are two trees, one for the editor and one for the edited scene but I can't access this one.

1 Answer

+1 vote
var root =  get_tree().get_edited_scene_root()
var newSpriteNode = Sprite.new()
root.add_child(newSpriteNode)
newSpriteNode.set_owner(root)
by (699 points)
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