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0 votes

I need the player in a top-down game to go and carry a object, which is a RigidBody2D and throw it. When I use rigidbodyobject.global_position = player.global_position the sprite of the body moves with the player but the actual rigid body stays in its original place. And when I apply impulse to the body the sprite resets to the original position and impulse is applied there. Can anyone please help me?

in Engine by (12 points)

can you give a some code? The project-folder would be better ;)

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