I have created a basic character scene in a project and had planned to extend it to create different characters.
The basic character has an Area2D node called MeleeHit containing a CollisionShape2D node, which I am using to hit enemies with.
I extended the scene to add a new character, and this character has a different melee animation, and as a result a differently sized and positioned MeleeHit CollisionShape2D.
I can move the CollisionShape2D node just fine, but when I change the shape itself, the change takes effect in the scene that I extended, as well as all scenes that extend this scene.
Is it possible to resize a CollisionShape2D node without also resizing the node in the parent, and as a result, all scene that inherit from the parent?