Can I use Label's auto resizing featured for a RichTextLabel?

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:bust_in_silhouette: Asked By wombatTurkey
:warning: Old Version Published before Godot 3 was released.

One thing that I noticed is for RichTextLabels is that you need to have a custom fixed size for all the text to show. For labels, this isn’t the case and it gets resized automatically based on the content inside. Is there a way for RichTextLabels to be resized automatically by their content?

One trick I did was check if the scrollbar was shown and increase the size of the RichTextLabel by small increments until the scrollbar is hidden. This causes a little bit of weird user interface displaying though and if done in a while loop, can be blocking :frowning: (if the RTL is large :P)