I know about: https://godotengine.org/qa/5624/type-character-from-ascii-code?show=5624#q5624
But I can't seem to use
The method "RawArray" isn't declared in the current class.
So I assume that's for an older version of Godot (it was answered in 2016 after all).
I'm just starting out and want to make a simple Blackjack game as an exercise. I need to input the heart, club etc.. symbols on a make shift card - dynamically because I obviously only want one
I want to instance the
Card (trying out
extends RichTextLabel first) and pass in its value. How do you suggest I pass in the ascii or unicode value at time of new Card creation?
e.g. unicode values: