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I know about: https://godotengine.org/qa/5624/type-character-from-ascii-code?show=5624#q5624

But I can't seem to use RawArray

The method "RawArray" isn't declared in the current class.

So I assume that's for an older version of Godot (it was answered in 2016 after all).

I'm just starting out and want to make a simple Blackjack game as an exercise. I need to input the heart, club etc.. symbols on a make shift card - dynamically because I obviously only want one Card.tscn.

I want to instance the Card (trying out extends RichTextLabel first) and pass in its value. How do you suggest I pass in the ascii or unicode value at time of new Card creation?

e.g. unicode values:
https://en.wikipedia.org/wiki/Playing_cards_in_Unicode

in Engine by (41 points)

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