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0 votes

Hi,

I am trying to attach a node from another scene but somehow it does not work.
Can someone give me an example on how to do it?

I did it this way:
var bullet = getnode("/root/BulletScene/Bullet")
self.add
child(bullet)

I always get null for the Scene Name.

in Engine by (29 points)

1 Answer

+1 vote
Best answer

get_node() is a function that pulls a reference to a node that's already part of the scene tree. What you want is to instance a new object, with something like:

var bullet = preload("res://objects/bullet.tscn")

func add_bullet():
    var new_bullet = bullet.instance()
    add_child(new_bullet) #You don't need to preface this with "self"

For further info on what I'm assuming the next issue you'll run into will be, take a look here: https://docs.godotengine.org/en/stable/tutorials/misc/instancing_with_signals.html

by (449 points)
selected by

Hi!

Yes, this is what I seek, thanks a lot!

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