I'm wanting to draw boxes and UI elements with lines and such, and would like to animate their entrance onto the display. The problem is, I'd like to do it outside of the _process function, because if I've understood correctly, this function is called multiple times every frame, and once the animation is complete, there shouldn't be any more frame-to-frame processing. I'm wanting to something like this:
func _ready():
animate_transition():
func animate_transition:
[code for animation goes here]
How can I get an fps-independent animation without using the frame to frame functioning?