The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

Is there a way to set programmatically the collision layer of a ray created with intersect_ray()?
I know that we can exclude shapes but this won't work with a gridmap.

in Engine by (37 points)

1 Answer

+1 vote
Best answer

If you check the docs for the intersect_ray function you can see that the forth parameter is the collision layer for the ray.

by (71 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.