This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

I want to use a WebSocketServer with ipv6 to avoid some NAT issues. Everything works dandy when using ipv4, but clients given the ipv6 address and appropriate port of the server machine don't get any response.

From my admittedly limited understanding of Websockets, it seems that in other use cases, one would need to separately tell the server to listen on an ipv6 port since the ports for the two systems are separate.

WebSocketServer.listen doesn't seem to have any arguments for this. the argument "protocols" has very little documentation behind it, but it seems to refer to websocket "subprotocols" which aren't related to ip version.

in Engine by (12 points)

did you find anything?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.