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Asked By | psear |
I’m trying to do something straightforward, so I feel like there must be a straightforward answer.
I have a grid with lots of lines, and I’m animating them sequentially, in a sort of fancy effect. The grid is build up of many Line2D
s, each with 2 points. When I put the key frame in the animator, and then a second key frame, I can’t animate the position of an individual point on the Line2D
, I can only animate the Points
property. When I try that, I manually change the values of the coordinates for each of the lines, but instead of animating them, it just goes straight from the initial point to the final point at the end of the animation.
I have a feeling it has something to do with the fact that the animation player can’t interpolate the Line2D
s Points
property, because it’s an array.
I’d imagine there’s a way to do this with interpolate_method
on a bunch of tweens, but that’s going to get really, really messy, considering I’m animating about 18 lines and 81 cells between them.
What would be the best way to go about this?