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When Godot 3.0 was released I tried to convert my Godot 2.1.4 projects to 3.0. I stopped developing my game because there were too many errors and the project was too big to fix all the scripts. Is there a solution to this after this long time?

Thank you very much

in Engine by (73 points)

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Is there a solution to this after this long time?

A solution to what? Major releases quite commonly introduce breaking changes in the API - otherwise certain things could never change! It will be the same once Godot 4.0 is released as well. If you're not willing to invest the time to adapt your project to a new version, stick with the old one. Automatically converting code to be compliant with a new release is a very complex task and hardly worth the work: over time it becomes a completely unused feature as everyone already migrated to the new version.

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