+1 vote

Hi I have made an app n its working fine in editor but on exporting it to my Android Device it dont works n the godot splash is constantly flickering . Can anyone pls tell me how to fix it ?

Your help shall be highly appreciated !

in Engine by (34 points)

You asked same question.
https://godotengine.org/qa/7172/godot-logo-blinks-continuously-dosent-loads-android-phone?show=717
And did not comment on those answers.
Did you read it?

2 Answers

+2 votes

Hi, I had the exact same problem and I've been debugging this for a while.

What I've done is the following:
- Create a project using GLES3
- Revert settings to use GLES2

Observed:
- No problems on Android Emulator or Windows
- Screen flickering all the time on OnePlus6+

I did the actions in:
https://godotengine.org/qa/7172/godot-logo-blinks-continuously-dosent-loads-android-phone?show=717

And out of nowhere it worked. I did a process of elimination to pinpoint exactly what the might be by diffing the projects and re-adding settings.

In the end I saw that the setting: 'run/lowprocessormode' in the file: 'godot.project' was set to 'true'. Removing this line (set to false by default) resolved my issue for the screen flickering on Android.

I hope this helps for anyone encountering the same issue. Just started with Godot and I really enjoy it :).

by (18 points)

Thanks for this, that solved the flickering problem in Android! I had this line on _ready func on my main node:

OS.low_processor_usage_mode = true

Now, I have this one and bye bye flickering:

OS.low_processor_usage_mode = OS.get_name() != "Android"
0 votes

I experienced this recently,It turned out to be a syntax error in the code. Make sure all inbuilt functions are spelt correctly and make sure your code is properly indented

by (28 points)
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