Can you have a single path with multiple nodes spawned in, through code, that start at different offsets on the path?
I want to spawn X number of monsters based on a signal timer.
func _process(delta):
pathToFollow.set_offset(pathToFollow.get_offset() + 350 * delta)
func _on_EnemySpawner_timeout():
print("timeout!")
var BubbleWingInstance = BubbleWing.instance()
pathToFollow.add_child(BubbleWingInstance)
Can I spawn in a monster, on the first point of the path and have it follow the path?