Right now I have to save my rawarray(image) first but I want to show it without saving to the drive.
var image_as_raw_array = []#is filled with an png image from www
var path = "res://cache.png"
if(f.open( path, File.WRITE )==0):
f.store_buffer( image_as_raw_array )
f.close()
var img = ImageTexture.new()
img.load( path )
preview_sprite.set_texture( img )
Is there a way without "img.load( path )" something like img.load( rawarray )?