I have a black background, it is a sprite with a black texture. On top of that, I have a Light2D. I would hope the light would illuminate the background and make it grey, but that doesn't happen. I've tried all Modes (Add, Sub, Mix and Mask). Shouldn't Mix produce a grey tone if the background is black and the light is white, or i something funky going on because of the black 0-values?
Thanks!