The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

I want to setup different colours for the background starfield in my game. If I call the set theme function from inside the parallax background instance it works ok. But if I call it externally the colour doesn't change (although it appears to have changed when I look at the modulate property in the inspector). I'm modulating the sprites BTW, but also tried the same with the actual layers. Example below is the working version

extends ParallaxBackground

var _offset = 3
var _location = 0.0

func process(delta):
_location = _location + _offset * delta
scroll
offset.y = _location

func setbackgroundtheme():
print(Global.colours.size())
print(randi() % Global.colours.size())
var dictcolour = Global.colours[randi() % Global.colours.size()]
print(dict
colour)
Global.backgroundtheme = Global.colourschemes[dictcolour]
$Background.modulate = Global.background
theme["background"]
$FarLayer.modulate = Global.backgroundtheme["FarSprite"]
$MidLayer.modulate = Global.background
theme["MidSprite"]
$NearLayer.modulate = Global.background_theme["NearSprite"]

func onTimertimeout():
set
background_theme()
pass # Replace with function body.

in Engine by (24 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.