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0 votes

In order to make my game more accessible to a wider audience, i am implementing many options to make it more playable. but i am unsure how to replace all my dynamic font text with a dyslexia friendly font. if you have any ideas on how to implement this, please tell me!

in Engine by (46 points)

1 Answer

0 votes

The approach I would suggest is to create a Theme that is used throughout your application. All of the controls should be updated if you modify that theme.
https://docs.godotengine.org/en/stable/classes/class_theme.html

I suppose an alternative approach would be to add the controls you want to be sensitive to the change to a Group and iterate through them.
https://docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_continued.html#groups

by (868 points)

but how should i change the themes font?

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