[3D] Sky ambient contribution results in artifacts

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:bust_in_silhouette: Asked By padura

Hi all, when I set in my Environment the property sky either to procedural sky or to my custom sky shader I observe that objects lit by this ambient light (sky-contribution =1) are displaying weird artifacts like in the picture below. I have all light disabled. If I set sky contribution to zero the problem disappears.
EXAMPLE

Edit1: I’ve found the issue and It’s SSAO with default parameters

Try lowering your camera’s Far clip distance. High Far clip distances are known to make SSAO broken (at least until 4.0 is released).

Calinou | 2020-06-29 12:48