This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

Hi all, when I set in my Environment the property sky either to procedural sky or to my custom sky shader I observe that objects lit by this ambient light (sky-contribution =1) are displaying weird artifacts like in the picture below. I have all light disabled. If I set sky contribution to zero the problem disappears.
EXAMPLE

Edit1: I've found the issue and It's SSAO with default parameters

in Engine by (14 points)
edited by

Try lowering your camera's Far clip distance. High Far clip distances are known to make SSAO broken (at least until 4.0 is released).

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.