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0 votes

So, I have a fade animation and a portal (area2D) to detect when to change the level.
how could i communicate them to play the fade in on level changed, and play fade out when the new level is ready

I tried with the animation in the portal scene, but when the level changes the portal doesn't exists anymore right, then the animation don't play of course, any ideas!? a better way to do it

in Engine by (78 points)

can use auto load to keep a transition manager around no matter what
or can use queue_free or free to remove just part of scene

Yeah, works fine, thank you

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