+1 vote
Note: this question is about Visual Studio 2019, not Visual Studio Code.

A new Visual Studio extension (requires Godot 3.3.2) was uploaded a couple of weeks ago:
https://github.com/godotengine/godot-csharp-visualstudio

Has anyone had any luck getting it to work? I must be missing a configuration step, because even after setting the Godot Executable Path in the tool options I can't figure out how to debug from Visual Studio 2019. Now that there is an official 3.2.2 release of the engine it seemed like a good time to ask this question.

in Engine by (868 points)

Did you manage to make it work?
I'm using 3.2.3RC4 with Visual Studio 2019 Community. The plugin installed without any error, but I get neither the announced code completion for node paths nor the "Launch, Attach and Play in Editor" entries in the debug drop-down menu.

I've tried with my existing project, and with a new project, to no avail.

Is there anything to change in Godot/Visual Studio settings?

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