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0 votes

I am using WebSockets together with the High-level multiplayer which is working fine.

I am wondering wether it makes a difference to use rpc_unreliable instead of rpc because WebSockets already use TCP und thus are reliable.

I have also asked this question on Reddit: https://www.reddit.com/r/godot/comments/hgsprr/networking_ws_rpc/

in Engine by (49 points)

1 Answer

+2 votes

I've tested it with Wireshark and both methods use TCP; so they are reliable.

by (49 points)

WebSockets can never use UDP, so that was bound to happen :)

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